This update brings CBT up to date with Definitive Edition update. This is not very thoroughly tested (to be more specific: I did two full runs with someone and then tried spawning a bunch of new items to make sure they don't crash the game), so there might be bugs. Though, I'm sure, everyone would rather encounter bugs than wait. If you would rather wait, r57 is available on "previous" branch.
Known issues:
- Custom hats don't seem to work at all. In a way almost convenient, as I will definitely have to do some work for them to not cause other issues in networked games.
- Doing `/q give item ` crashes the game, do `/q give item 1` for now (will be fixed in r60).
What's next for CBT?
Glad that you asked! No idea, actually. If you remember reading my announcement post, you might remember that the primary issue was that CBT failed to attract much press attention and remained in relative obscurity. Over 8 months that situation improved slightly, although the amount of free time I can dedicate to personal projects remains to be best described with "oh no".
At the very least I'm going to fix whatever bugs that pop up from this update and then make some minor changes to netcode so that the game is less choppy if your connection is constantly dropping packets.
Thanks for reading!