Name Change
Panzer has been renamed to Panzer Arena. Having a single (german) word is really hard in terms of discoverability. On top of that, having two words will be easier to make our own. Out of all the possible options for the second term, Arena is fitting the game the best. The game can be most compared to the old school arena shooters everyone is familiar with.
Shotguns!
I've finally started adding new weapons and the first one is the shotgun! It's been surprisingly fun, in fact, it's so much fun that it might become the MAIN gun in Panzer. The community has been discussing it and some very good ideas came forward. Look forward to some fun changes soon ( and new weapons! )
Static Item Dispensers
I've started working on adding static item dispensers to the map. Static because this way you can start to learn the map and plan your route. There are two items that you can pick-up at the moment: health and stealth.
So when you're in combat it's good to keep an eye on your path, plan ahead and lure your enemies to certain corners where you know you can replenish your health or make a quick escape using the stealth.
We need to work more on map-based game mechanics so that the matches are not only dictated by a single variable ( weapons ) and thus add a bit more variation and 'texture' to the gameplay.
Playtest
The next playtest is today! So we'll be testing everything mentioned above (especially the shotgun). Join the Panzer discord and ask me for a key if you want to participate!
Changes
- Fixed getting assists on team-mates
- Session should respect the max number of players indicator
- Fixed collision on explosive dart ( does not respond on owner )
- Fixed audio for pick-ups
- Team Mode: Rules changed to 'whichever team gets 8 points first, wins'.
- Stealth duration increased from 2.5s to 3s
- Added jump pads to tunnel map
- Added health pick-ups, they give 100hp, always the same location ( so you can learn the map )
- Added stealth dispenser, these are found in a fixed location of the map
- When you drive over it, it gives you 6 seconds of stealth ( only interrupted by you firing a shot )
- Can't pick up stealth pick-up if you already are stealthed
- Reduced number of stealth pickups in Tunnel
- When enabling the dome, your stealth will be disabled
- When going into stealth while having a dome, the dome will be removed
- Increase the pick-up radius from 150 to 200
- Removed some health pick-up spots from Tunnel
- Respawn delay for pickups increased from 15s to 20s
- The name of the game on steam etc has now officially been changed to Panzer Arena
- Static stealth ( not ability ) duration decreased to 4 from 6s
- Abilities that you can pick-up range increased from 300 to 500, should make it easier to pick them up
- Added FFA back to map rotation
- TEAM_Tunnel number of players increased from 4 to 6
- Added static pick-ups to ZONE map
- Added shotguns!!
- Added key-rebind for EquipSlotOne and EquipSlotTwo
- Reduced time from 120 to 90 for TEAMS mode
- Updated TUNNEL map to have slightly lower platforms for the pick-ups
- Updated TUNNEL map to have 2 more jump-pads
- HealthRegen kicks in after 7s instead of 5
- Health pick-up will cancel stealth
- Added equip duration ( 0.75s atm for all guns ). During this time you can't fire.
- During equip duration, the crosshair will be 20% opacity, when equip completed, 100%
- Added equip sound effects, basic stand-ins atm
- Exaggerated the ability cool-down effect, will grow much larger and flash white, so it's more noticeable when an ability is cooled down.
- Added shell eject particle effect for the shotgun
