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Weapon modes, more enemy ships, crafting materials, blueprint unlocks, more.

First of all, thanks to everyone who's been playing and reporting bugs and giving feedback, it helps!

Here's what's new in today's update:

  • Added new firing modes to the following weapons:
    • Blasters: Burst fire.
    • Machine guns: Spread.
    • Missiles: Splinter.
    • Lasers: Long range.
    • Torpedo launchers: Cluster.
    • EMP launchers Cluster.
    • Railguns: Randomize mode.
    • Saws: Reverse & Grind modes.

  • Fire only (no detach) mode for Detaching launchers.
  • Added size 3 thrusters.
  • Missing ships added, updates to most enemy ships to include new firing modes.
  • Boss fights are now escapable in Rogue mode.
  • Unlock blueprints randomly via destruction (100% chance from boss fights).
  • Crafting materials now drop randomly via destruction instead of just via melting.
  • Melting is now only done via right-click in inventory & craft mode, to prevent accidents.
  • Made enemy placement throughout the world more randomized.
  • Now only pieces of your ship & things that were detached from your ship can pass through your shields (shields protect you from dangerous debris and makeshift detacher-launcher missiles now)
  • Miscellaneous graphical improvements.
  • New starting ship, to get you into the game faster.