First of all, thanks to everyone who's been playing and reporting bugs and giving feedback, it helps!
Here's what's new in today's update:
- Added new firing modes to the following weapons:
- Blasters: Burst fire.
- Machine guns: Spread.
- Missiles: Splinter.
- Lasers: Long range.
- Torpedo launchers: Cluster.
- EMP launchers Cluster.
- Railguns: Randomize mode.
- Saws: Reverse & Grind modes.
- Fire only (no detach) mode for Detaching launchers.
- Added size 3 thrusters.
- Missing ships added, updates to most enemy ships to include new firing modes.
- Boss fights are now escapable in Rogue mode.
- Unlock blueprints randomly via destruction (100% chance from boss fights).
- Crafting materials now drop randomly via destruction instead of just via melting.
- Melting is now only done via right-click in inventory & craft mode, to prevent accidents.
- Made enemy placement throughout the world more randomized.
- Now only pieces of your ship & things that were detached from your ship can pass through your shields (shields protect you from dangerous debris and makeshift detacher-launcher missiles now)
- Miscellaneous graphical improvements.
- New starting ship, to get you into the game faster.