During the mad dash to release I kinda left a DevOps mess (well, mess according to my OCD) thus needing to spend a good chunk of this week retooling some of the backend workflows and solidify the game's released numbering.
Also, There has been a lot of feedback since the release of Rockochet about level 2 being a bit tough to complete. After the first bit of feedback I simply changed the speed of the Orestones allowing the stone and ball a more staggered feel. This introduced a new problem of having to wait for an orestone and missing the ball. I want to convey that keeping the ball in play is priority and losing a few orestones is ok. Some Ideas presented so far:
Improvements
- Have the ball bounce path always be near the player
- Have ball dislodge multiple orestones
- Randomize the orestone spawn speed
