This is a re-balancing update. Some players were remarking that the ball and stones were arriving at the same time. The stone spawn velocity now starts at 50% and ramps up to 100% speed to give players a chance to catch up to normal game play. The other alternative is to slow the ball way down and slowly ramp it up to the stone velocity.
Please post to this thread with your thoughts on Level 2 difficulty:
https://steamcommunity.com/app/761990/discussions/0/3211505894125022581/
Improvements
- rebalance for Level 2
- changed color and urgency of HUD callout to green and cycle every 1 second
Fixes
- fixed powerup continuing to make sound once attached to Shield
- fixed null reference exception when being hit by powerup
