Version 0.5.0 is a big update with changes to the way the shield gets upgraded and the game is won. Rather than requiring 3 orestones per level, this number is arbitrarily set for each level to better fit with the difficulty. The other big change is each level is customized for aesthetics and strategy. Finally, the shield has a "magnetic" effect for the ore making it much easier to catch. Later levels will have some hazards to offset this ease.
Improvements
- Redesigned all levels
- Refactored paddle upgrade requirements
- Changed win condition to be full inventory rather than last ore
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