The March update to the game is comparatively simpler than the February build, just because of having to move apartments last month and prepping a bit for EGLX, but does include some minor improvements, as well as a new level which introduces a new animal class, and a new game mechanic. More content (some clothes and accessories, etc) will be added once I am back from EGLX next weekend to supplement the smaller update.
Content
- The first level of chapter 2 has been added. Chapter 2 finds Lupe, Lucas, and Otis returning to the Wolf Den, only to find that it has been completely taken over by bobcats.
- The bobcats are a new animal class. Not all bobcats will be identical like this, but for now, this is the model to represent them.
- Bobcats have one more move distance than any of the other animals that have been encountered so far, so they require a little extra cunning to thwart their paths since you can't outrun them.
- The new level also introduces the newest game mechanic, which is bridges and switches. Bridges raise or lower when a switch is hit, and can be used to influence your enemies' paths.
- Oh yeah, those bushes are technically new too!
Changes
- A minor improvement to tile movement has been made, if there is an available tile on the other side of a blocked tile, rather than having to navigate the cursor around, it will automatically travel to the next available tile in the direction you've pressed.