After taking some time off over the Christmas break, I began working on moving TRANSCEND to Unity! This may not seem like a huge deal, but considering how limited the old engine was (BYOND), this is something I am extremely excited about. Working with Unity has really sped up development, along with also finding a bit of help on the programming side!
I wanted to wait until we had a bit to show before announcing the move, so let's get started with some highly requested features:
Adjustable Full Screen Resolution:
Full Screen Resolution is in! This one is at the top of the list because of the crazy demand for it. In the old engine, this was something that was just not feasible, so I did what I could with the aspect ratio. With Unity, we were able to do this in no time-- no matter the size of your screen!
Consistent frame-rate and Camera Smoothing:
Frame-rate was also a problem in the old engine, as adding too many things to the map or the player's screen, would cause huge FPS problems (specially on low spec computers). This is something we won't have to worry about moving forward. Unity seems to be pretty reliable with handling FPS and keeping it under control; although we will have to see in the future the extent of this when we perform stress tests.
Combat is underway:
This is still a very 'rough' draft of the combat, but we are making some major strides within the first 2 weeks of the new year. I am looking to build upon what we had in the first 4 chapters and add on/change some of the functionality of the combat. If you have some cool ideas of what you'd like to see from the combat in TRANSCEND, now is the time to voice your thoughts!
Next week, I will be bringing the world of TRANSCEND to life and get some of the environment in the game. Along with this, I'll also be fixing and working on the clothes and animations for the main character.
Needless to say there are a lot of good things coming to TRANSCEND IN 2018! If you haven't purchased a copy yet, give it a chance and support this solo developer and the hard work I've put into this project over the last few years. Thank you! ːsteamhappyː
ALSO: We are not rebuilding the game from scratch, we are starting where we left of-- Chapter 4.