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UPDATE # 3 - FEBRUARY PROGRESS

February was a productive month for TRANSCEND-- although it went by pretty fast, I was able make a good amount of progress to show you guys!

As some of you know: this year I began developing the next set of chapters on the Unity 3D engine. Although I am still in the learning process, I am extremely excited with the overall progress so far--

-This month I decided to
work on creating new environments for TRANSCEND; I began by creating a black & white silhouette that would be the foundation of how the map shapes up-

With the help of Unity, this allowed me to dynamically change/test out any color variations I wanted.

Without spoiling too much, you can expect the final product to look something like this:

As promised, combat is also getting a much needed makeover. One of the new changes made, is how the "Dash" ability works. Before, dashing was done by equipping the ability the same as any other ability and accessing it with the 1,2,3,4,5 keys. Now, dashing is much more accessible and can be called at anytime by pressing the SPACE button. Looking back, dashing is a core ability and should be treated as such.

Although I am still not sure if to make the dashing go towards the direction the mouse is located, or the direction the player is moving.

That's all for February- If anyone has suggestions for features or ideas they'd like to see me develop, don't be afraid to ask! If you have not purchased a copy yet, give it a try if you can! Your support helps out so much and it is what truly keeps me going. Thank you! ːsteamhappyː