Here's an important update for the doubles AI players, which should greatly lower the number of wrong behavior of the CPU in doubles (although it may create rarer but more intricate ones :fear: ).
And here's the complete changelog.
New Features :
- Gameplay : new Acceleration Trait "Rapid Fire" => the acceleration is 5 km/h slower, but its preparation is 15% faster and it's 10% less tiring
- Modding : you can now change the Country 3-Letter codes by adding codes into Lang_English_Mod.txt ; here's an example : "CountryCHE SUI" => this will show "SUI" instead of "CHE" ; so no need to change the Country files anymore
Changes :
- Strike : tuned a bit the slice so the maximum backspin is done when the ball is around the stomach height instead of the shoulder height
- AI : many improvements & fixes for the doubles CPU
- AI : the CPU should now catch a bit more balls when serving & volleying and when rushing the net
Bug Fixes :
- AI : sometimes the CPU was thinking he'd need a long time to reach his current position and thus was doing a slice instead of a better strike for no apparent reason
- Modding : in some cases, the Profile screen was not displayed after installing a new Mod that was creating a new Profile
- Modding : if a Mod was depending on another Mod, it was still loaded even if that other Mod wasn't loaded with the current Profile
