SubBuild 2026.7.6
Bug Fixes : - Tutorial : the topspin lesson validation was broken since the previous update
Bug Fixes :
- Tutorial : the topspin lesson validation was broken since the previous update

Bug Fixes : - Tutorial : the topspin lesson validation was broken since the previous update
- Tutorial : the topspin lesson validation was broken since the previous update
Here's another regular update. Surprisingly, there were not too many bugs this time, just some tuning and a few new little features ! I hope you'll enjoy them. ๐ New Features : - CPU : you can now fine-tune the CPU SubLevel if you feel a jump of 1 SubLevel is too big ; it's espe
Here's another regular update. Surprisingly, there were not too many bugs this time, just some tuning and a few new little features ! I hope you'll enjoy them. ๐
- CPU : you can now fine-tune the CPU SubLevel if you feel a jump of 1 SubLevel is too big ; it's especially useful when playing against the Incredible level, where each SubLevel matters more than in other difficulty levels ; to do so, add this line to your Tennis.ini, under [CpuMatch] :
NbSubLevel = 100
(HowTo => https://www.managames.com/Forum/topic19-32161.php )
- Replay : the previous game camera is now automatically restored when exiting the replay if you had activated a saved camera
- Localization : Russian translation updated, thanks to strannik !
- Modding : added support for multiple ambient tracks for each stadium (chosen randomly at start)
- Modding : you can now choose the Stadium in the match presentation screen by adding this line, under [WorldTour] :
SelectStadium = 1
Note : if you play with the XKT Mod, you'll have to wait for it to be updated as well
- Xbox : the Mod space is now 8 GB instead of 2 ; you'll have to connect in Main Menu -> Mod Management, and wait for your Mods to download and install again
- Strike : the topspin is now more realistically capped depending on the ball's speed (ie: medium-speed balls can't have too much topspin anymore)
- Strike : the Shoulder Height Acceleration is now a bit more effective against rising balls, plus the perfect height range has been raised to 15 cm from 10, so it's more efficient against topspin balls on clay
- CPU : tuning a few positioning behaviors in doubles
- Modding : fixed custom Grunts for Service & Acceleration
- Consoles : the tournament intro camera was too zoomed
ManuTOO
=== Mana Games ===
Here we go with a bunch of fixes on the animation side, thanks to some users' Bug Reports ! ๐ New Features : - Modding : added the possibility to have different grunt sounds for the service and the acceleration Changes : - Strike : the smash can now be hit a bit more on the side
Here we go with a bunch of fixes on the animation side, thanks to some users' Bug Reports ! ๐
- Modding : added the possibility to have different grunt sounds for the service and the acceleration
- Strike : the smash can now be hit a bit more on the sides
- Controls : with the keyboard, when not pressing an exact required strike combination, the closest match wasn't always selected
- Animation : your player could do some gesture by himself
- Animation : fixed a couple of weird animations
- Animation : the prediction strike could alternate between the smash and the forehand (or the backhand), making your player stutter a lot
- Animation : the dynamic strike animation wasn't smoothed when your player was starting or stopping to run, leading to abrupt changes
- Menus : the controller selection screen's option "Only when 2 controllers or more are connected" wasn't working (ie: it was showing the screen when there were fewer than 2 connected controllers)
ManuTOO
=== Mana Games ===
Bug Fixes : - Animation : when moving forward (and possibly in some other cases), our player was very often anticipating that we were going to turn around our BH to do a FH, and turn around our FH to do a BH, and thus was preparing the wrong strike - Animation : the head could be
- Animation : when moving forward (and possibly in some other cases), our player was very often anticipating that we were going to turn around our BH to do a FH, and turn around our FH to do a BH, and thus was preparing the wrong strike
- Animation : the head could be slightly misoriented in some cases, especially with some waiting-for-the-opponent-to-serve animations
Bug Fixes : - Animation : the Sliding FH was played instead of Sliding BH - Animation : fixed some weird movement when we make our player turn around his backhand to play his forehand, but it'll still happen if we position our player incorrectly (ie: go too far and need to be bro
- Animation : the Sliding FH was played instead of Sliding BH
- Animation : fixed some weird movement when we make our player turn around his backhand to play his forehand, but it'll still happen if we position our player incorrectly (ie: go too far and need to be brought back a bit by the AutoPos)
Woh, a big update coming from all your reports, with 1 big change for the online modes ! I hope you'll enjoy it. ๐ And here's the full changelog. New Features : - Controls : the keyboard (or a controller with a ton of buttons), pressing a couple of additional buttons will now st
Woh, a big update coming from all your reports, with 1 big change for the online modes !
I hope you'll enjoy it. ๐
And here's the full changelog.
- Controls : the keyboard (or a controller with a ton of buttons), pressing a couple of additional buttons will now still detect a close strike combination (like with the default controller) ; for examp;e, this allows to easily switch from the normal strike to the slice while aiming left./right without having our player start running left/right.
- Camera : added Settings -> Camera -> Exposure for indoor & night sessions, and Exposure when Facing the Sun
- Modding : "Crowd_" sounds are now moddable
- Online : changed the average skills for Fair & Realistic from 80% to 83% (so now you have 772 points left, instead of 880)
- Animation : in doubles, now all the players use their return animation while waiting for the service
- CPU : removed the topspin preparation boost for the Incredible CPU, so only the topspin specialists will be able to hit heavy topspin balls consistently ; idem for the slice
- Physics : it's not possible anymore to hit a very low ball ; now, under 10 cm high, the likelihood of a mishit is very high, and under 5 cm, it's a sure miss
- Stadiums : removed some useless data, to save a bit of memory (especially useful on PlayStation to avoid crashes)
- Online : having a double-handed backhand was leading to a systemic desync when doing a backhand slide
- Online : the Slice Mastery talent stars weren't counted for the 5-star online limit
- Strike : since the last Build, it wasn't possible anymore to do an automatic sliding sliced backhand ; it was always defaulting to the sliding regular backhand
- Animation : when running towards the net, the backhand smash could be wrongly replaced by the regular smash
- Strike : the ball hit detection could fail when a player was running very fast towards the net or away from it
- World Tour : switching to the TEM2 mode after playing with a Junior player was leaving you with very low potentials ; it's fixed for the new careers, but if you have a current one, you can add this line to your Tennis.ini, under [WorldTour] :
TrainedPotential= 95
(HowTo => https://www.managames.com/Forum/topic19-32161.php )
- Modding : playing the Country Cup while having some Modded 2D courts with disabled court lines (because they are in the photo) could lead to playing on a base 2D court with the lines missing
- Modding : if a Mod was specifying to load an unexisting stadium, this was causing the game to hang ; now, the TET500 Stadium will be loaded instead
ManuTOO
=== Mana Games ===
New Features : - HUD : added Settings -> 3D Match -> Show Info On Error -> On ball bounce Changes : - Tutorial : the strikes of the 1st phase of the 3rd lesson ("Correct Positioning") were sometimes not validated even if you were correctly positioned, and raised the posi
- HUD : added Settings -> 3D Match -> Show Info On Error -> On ball bounce
- Tutorial : the strikes of the 1st phase of the 3rd lesson ("Correct Positioning") were sometimes not validated even if you were correctly positioned, and raised the positioning tolerance a little bit to validate the strikes of the 2nd phase
- Controls : you can now switch to the slice sliding from the 2H-Backhand if you press the slice button right at the start of the sliding animation
- Acceleration Trait : the Heavy Hitter is now a bit less slowed down after hitting accelerations
- World Tour : lowered a bit the strength of the singles players who play only doubles at the end of their career
- PlayStation : raised the Mod space from 1.6 GB to 3.2 GB
- Controls : the volley jump wasn't considering the AutoPos movement, and thus it could trigger when it was not required
- Crowd : the crowd was clapping after a missed 1st serve ending fault by a big margin
- Consoles : some part of the stadium lighting could get weird during the night session
- Modding : custom music tracks were fully loaded into the memory, which could lead to a crash on PlayStation
Here's another regular update bringing tuning, balancing, one important bug fix and a possible welcome help for some of you when playing online. I hope you'll enjoy it ! ๐ New Features : - Online : now the game will try to connect on all your Internet IPv6's (if available) in ad
Here's another regular update bringing tuning, balancing, one important bug fix and a possible welcome help for some of you when playing online.
I hope you'll enjoy it ! ๐
- Online : now the game will try to connect on all your Internet IPv6's (if available) in addition of your IPv4 (if you have one) ; this should make it easier to connect for people behind a CGNat or having a non-full-stack IPv4, and make the IP override setting more or less useless, except if the game doesn't detect correctly your Internet IP
- Strike : raised the speed of the smash after the bounce for the normal strike, the topspin strike, the acceleration and the short acceleration
- Controls : the AutoPos will now position your player for a Shoulder Height Acceleration if you're very close to the bounce of a lob and positioned to do a Forehand ; however, if the ball bounce is too strong, you'll do an error
- Audio : the crowd is now a bit more reactive on break points & game points won from an error
- Stadiums : tuned the lighting a bit for night sessions, so the brightness is a bit more stable from one stadium to another
- World Tour : in fictional years, doubles specialists could get way too strong when there were not enough of them
- Controls : the net jump could wrongly trigger in some rare configurations
ManuTOO
=== Mana Games ===
Woh, the official Steam release brought many new players ; I didn't expect that ! ๐ฒ So welcome to all of you, and thanks to everybody, both old and new, for your kind words and congratulations, it really cheers me up ! And here are the little changes and bug fixes I made based o
Woh, the official Steam release brought many new players ; I didn't expect that ! ๐ฒ
So welcome to all of you, and thanks to everybody, both old and new, for your kind words and congratulations, it really cheers me up !
And here are the little changes and bug fixes I made based on all the feedback I got over the past couple of weeks. I hope you'll enjoy them. ๐
- Rendering : the Danger Zone and Aiming Preview are now lit like other 3D elements, which should prevent them from getting too dark (and thus they receive shadows)
- Rendering : tuned the auto-exposure so the global luminosity will be more stable when the lines get dirty on clay
- Controls : tuned the detection of simulator controllers to automatically ignore them (I'm not sure it's working, as I don't have any weird-behaving controller :fear: ) ; any controller with 32 axes is now also ignored
- Strike : the ball could go through your player's racket when you were a bit far from it
- AI : the doubles CPU could stay in the wrong position after its partner hit the ball, especially after an interception
- World Tour : the Country Cup Stadium selection was bugged, leading to getting low-rank stadiums too often
- Desync : both online doubles with CPU and match replay could randomly desync from a wrongly initialized CPU parameter
ManuTOO
=== Mana Games ===
After 4.5 years in Early Access, Tennis Elbow 4 is now officially released on Steam. The game was already released on consoles in 2024, and reached version 1.0 on all platforms in March 2025, followed by v1.0a in September 2025. TE4 is leaving Early Access now because Iโm no long
After 4.5 years in Early Access, Tennis Elbow 4 is now officially released on Steam.
The game was already released on consoles in 2024, and reached version 1.0 on all platforms in March 2025, followed by v1.0a in September 2025.
TE4 is leaving Early Access now because Iโm no longer working on it full-time.
That said, Iโll continue fixing reported bugs, answering questions, and hopefully adding small improvements from time to time, especially to help Modders bring their own vision into the game.
If you have any questions or feedback, Iโm always around on the discussion forums : https://steamcommunity.com/app/760640/discussions/
I hope youโll enjoy TE4. Iโve put more than 9 years of my life into this project, alongside Tennis Elbow Manager 2 (not counting the additional years spent on TE1/2/3 and TEM1). ๐
Cya all ! And thanks for your amazing support and feedback over the years : you really helped me make TE4 a better game. ๐
ManuTOO
=== Mana Games ===
Finally, hereโs one more regular update before the official Steam release. It includes a few bug fixes and balance tweaks, as well as improvements to make the transition to TEM2 mode smoother for players who want more management depth in their World Tour. This should be the last
Finally, hereโs one more regular update before the official Steam release.
It includes a few bug fixes and balance tweaks, as well as improvements to make the transition to TEM2 mode smoother for players who want more management depth in their World Tour.
This should be the last update before the gameโs official release on Steam, planned for Friday, January 23rd... Assuming I donโt forget ๐
After that, the pace of regular updates may slow down.
I hope youโll enjoy it, and hereโs the full changelog. ๐
- World Tour : in TEM2 mode, you can now reconfigure your Coach in the Coach Info screen
- Stats : you can now show the 1st serve & 2nd serve impacts by pressing Right Shift + F9 (it works on consoles if you have a keyboard)
- AI : when playing doubles, boosted the volley efficiency a bit for the Master CPU and some more for the Incredible CPU
- AI : now, in doubles, the CPU will sometimes aim in the hole between his 2 opponents
- Strikes : when prepared very early, the strikes could get deep but not accurate enough, thus ending out
- AI : because of the previous point, the Incredible CPU was doing Safe strikes instead of good shots ; it should be now significantly more efficient, especially at the Incredible-10 level
- AI : in doubles, the CPU partner at the net wasn't switching sides when his partner at the baseline was chasing a ball on its side
- World Tour : your skills were modified when playing Doubles (this should now happen only when activating the TEM2 mode, depending on your Doubles Spirit skill)
ManuTOO
=== Mana Games ===
Bug Fixes : - Online : since the last update, the number of online games was always 0
- Online : since the last update, the number of online games was always 0
Here's the last regular update before the official Steam release next month (and hopefully it won't need some emergency update ๐), featuring a few tuning & bug fixes, as well as the latest player rankings. I hope you'll enjoy it, and may you have a merry Christmas, if you ce
Here's the last regular update before the official Steam release next month (and hopefully it won't need some emergency update ๐), featuring a few tuning & bug fixes, as well as the latest player rankings.
I hope you'll enjoy it, and may you have a merry Christmas, if you celebrate it. ๐
- World Tour : rankings updated to end of 2025 (this will not allow to start the game in 2026, though) ; if you have a Mod with its own player base, this will have no effect for your World Tour
- Rendering : changed the ball impact mark from a blurry 2D sprite to a 3D shape so its rendering is very accurate and allows for judging correctly if the ball was in or out (with the Ball camera in Replay mode)
- Strike : shortened a bit the dropshot when done near the net, after the bounce and crossed (ie: mostly for counter drop shots)
- Animation : the human player could hit while running back instead of turning to do sidesteps
- [Xbox] Camera : it was not possible to save & load cameras
ManuTOO
=== Mana Games ===
Here's a regular update, polishing the game before its official Steam release in January. The most noticeable change is that the Mods won't auto-update anymore, giving you more control over the process. I hope you'll enjoy that update, and here's the full changelog, as usual. ๐
Here's a regular update, polishing the game before its official Steam release in January. The most noticeable change is that the Mods won't auto-update anymore, giving you more control over the process.
I hope you'll enjoy that update, and here's the full changelog, as usual. ๐
Changes :
- Modding : the Mods aren't automatically updated anymore by just entering the Mod Management menu ; now, you have to click on Collection -> Update Mods, and if a Mod is disabled, it won't be updated ; if you want to update only 1 mod without disabling/re-enabling the other ones, just unsubscribe & resubscribe it
- Audio : increased the stereo spread for the on-court FX
Bug Fixes :
- Animation : the players could look too much at the ball in their back while moving, leading to very strange positions, even possibly jerking
- Animation : the human player could still weirdly rotate in one case (hopefully the last one :fear: )
- Animation : lowered the stumbling when the player runs back diagonally, slowing down and re-accelerating
- Animation : the lag when the crowd is applauding was much bigger than normal when playing with the moving sun (it might be worth trying to turn back on the crowd animation if you had disabled it :yes: )
ManuTOO
=== Mana Games ===
Bug Fixes : - Doubles : since the previous update, the ball could go through your player when you were volleying - Stadiums : the Key Biscayne stadium was corrupted in the previous update (I hate computers ! ๐ )
- Doubles : since the previous update, the ball could go through your player when you were volleying
- Stadiums : the Key Biscayne stadium was corrupted in the previous update (I hate computers ! ๐ )
Bug Fixes : - Gameplay : the net jump was sometimes not triggered despite being needed - Animation : fixed a couple of cases where the player wasn't rotating in the correct direction - World Tour : the CPU could save his energy even during 1-set match, leading to unexpected defea
- Gameplay : the net jump was sometimes not triggered despite being needed
- Animation : fixed a couple of cases where the player wasn't rotating in the correct direction
- World Tour : the CPU could save his energy even during 1-set match, leading to unexpected defeats
I'm not sure what happened, but Steam says it's for Nov 24th, but actually, it's already released... ๐ ๐
Bug Fixes : - Gameplay : the jump at the net could be done in the wrong direction when trying to reach a very crossed ball - World Tour : going to the Load or Save screen with Modded Tour bases could lead to corrupted draws, leading in turn to corrupted rankings - Animation : the
- Gameplay : the jump at the net could be done in the wrong direction when trying to reach a very crossed ball
- World Tour : going to the Load or Save screen with Modded Tour bases could lead to corrupted draws, leading in turn to corrupted rankings
- Animation : the player could still weirdly rotate sometimes (and I'm still not sure I caught all cases... :fear: )
- Modding : lowered the corruption chance from entering and exiting the Mod Management menu before the Mod updates are applied
Hello, sorry, I lied in the last announcement : I said there wouldnโt be any new features for a while, but I just added the mocap volley jump animation in todayโs update..! โบ๏ธ It might look a bit too much like Roddick (effective at the net, although not super elegant), but I hope
Hello,
sorry, I lied in the last announcement : I said there wouldnโt be any new features for a while, but I just added the mocap volley jump animation in todayโs update..! โบ๏ธ
It might look a bit too much like Roddick (effective at the net, although not super elegant), but I hope youโll still enjoy it. ๐
And here's the full changelog :
- Animation : added the Mocap animation for the jump when volleying
- World Tour : in the Country Cup, the hosting country's stadium selection could be incorrect
- Animation : fixed a couple of issues with the Mocap
- Animation : the player could do some weird rotation when preparing his forehand
ManuTOO
=== Mana Games ===
This is the last update with new features for a while. I hope you'll enjoy it ! ๐ Note : I will still try to fix the reported bugs, if there are any. New Features : - World Tour : if you want to edit your opponent's outfit, add this line to your Tennis.ini, under : (HowTo =>
This is the last update with new features for a while. I hope you'll enjoy it ! ๐
Note : I will still try to fix the reported bugs, if there are any.
- World Tour : if you want to edit your opponent's outfit, add this line to your Tennis.ini, under [WorldTour] : (HowTo => topic19-32161.php )EditMatchOutfit = 1
Note : If you have the XKT Mod, you'll have to wait for its next update before it works ๐
- Modding : it's now possible to play the grunt sounds before hitting the ball (HowTo => topic60-33725.php - "Grunts" section )
- AI : the CPU is now a bit smarter to decide whether to rush the net or not
- Animation : the CPU was turning his back when turning around his backhand to hit a forehand
- Animation : when moving backward and doing a forehand, our player could do a 360ยฐ turn
- Modding : Fixed the Mod load order for Mods coming from Mod.io ; previously, the load order depended on each Mod's last installation or update date, which could result in invalid saved games, especially when combining incompatible Mods, such as the outdated XKT2023, which doesn't work with newer Mods designed for XKT 4. Many users installed both together, creating unstable game states. This fix should help prevent future save corruption. However, it might also break your current saved game if it relies on XKT2023 (or any other improperly configured Mods). I did my best to strike a balance, but please remember: Mods are created by users like yourself. If their authors donโt follow the recommended guidelines, or if you donโt read their descriptions carefully, I canโt guarantee the game will remain stable. ๐
ManuTOO
=== Mana Games ===
Changes : - Anim : lowered the hip jiggling of the running back mocap anim Bug Fixes : - Anim : Mocap anims didn't work well with the AutoPos - Anim : legs were not moving with Slow AutoPos (both with Legacy & Mocap anims) - Online : fixed the new handling of IPv4 vs IPv6 con
- Anim : lowered the hip jiggling of the running back mocap anim
- Anim : Mocap anims didn't work well with the AutoPos
- Anim : legs were not moving with Slow AutoPos (both with Legacy & Mocap anims)
- Online : fixed the new handling of IPv4 vs IPv6 connection (if you have one, I recommend you try to use your IPv6 as IP override if you have hosting issues, after having opened the UDP Port 4321 in your Router IPv6 firewall)