Hello!
It's been a while since the last progress update, time sure flies, but rest assured that I'm working as fast as possible to bring you a very special experience. Today I'm excited to share a glimpse of the remaining work until the finish line.
As some of you already know, the Last Rose you played has a bunch of dark elements, both gameplay and storywise. So I turned that spooky dial to 11.
Without further ado, let's proceed with the highlights.
Here's the overhauled combat screen that hints at a bunch of new and unique mechanics.
Darker atmosphere will be integrated in every fiber of the game. The world, characters, combat, music, you name it. For example in this scene, the new dynamic lighting and fireflies particles set the mood of a mysterious forest.
Here are redesigned menus. With all the new mechanics and gameplay possibilities, I have devised an interactive tutorial/hint system that will accompany you during your journey.
One of the most exciting things is the branching story and sidequests that will bring a lot of replay value. Every action, conversation and decision will have lasting impact and drive the story in different endings. Also, if you're not fond of Ada, there are multiple romance paths now ;)
A lot of new enemies and a lot of them are pretty scary.
And big.
I had a lot of time to sharpen my audio skills. There will be a lot of new upbeat music and then some outright terrifying ambient pieces. Here are some of my favorite genres that I draw inspiration from for the new songs:
- Dark Techno
- Industrial Dance Music
- Forest Psytrance
- Dark Ambient
- 90s Trance
Here's a short segment of one of the new battle theme songs:
Audio preview on Vocaroo
That's it for now. If you're a bit concerted about this change of tone, don't worry, the humor and overall whimsical nature of some characters will be a fine contrast to dark horrors you will face.
Until next time.
Best regards,
Phil
