This build gives some much needed love to the swamp level. The swamp level was at 'Stage 1' of development, meaning that it had the basic meshes in place, but just the standard layout and terrain. This update brings it to 'Stage 2' meaning that it now has representative layout, proper terrain and general tuning. The next stage is to add the landmark objects and there will be one more stage to add gameplay objects too.
- Tweak the layout structure of the swamp to generate a couple of large areas, but a lot more smaller ones.
- Add screen-space reflections to the water shader
- Add a new graphics option to use low quality water without screen-space reflections
- Tune the way the coastal foam goes in and out so that it's less synchronized.
- Fix a lighting bug that caused the indirect diffuse lighting to be too dark
- Tweak swamp fog settings
- Fix lily pads all spawning in a line
- Tune swamp water to look muddy
- Tweak the swamp terrain gradient to remove greens
- Make the swamp water a bit deeper and adjust the player slowdown to compensate
- Add more hills to the swamp
- Use the new distortion method to generate the clear areas of the swamp
- Tune the swamp grass color so that it grows healthy grass around runes and dead grass around mines
- Remove any possibility of generating lakes in the swamp. The water is so murky that it's not fair if you suddenly fall into a lake and get damaged.
- Increase the distance between upgrade runes