Hello, everyone! Today's patch adds some quality of life improvements to the game and, most importantly, finally brings full support for Windows Mixed Reality devices! To celebrate, we've placed the game on sale for the next two weeks, so those of you who've been waiting to dive in with your WMR headsets, now's your chance! The sale will be active a few hours after the patch has gone live. As always, the demo has been updated to maintain parity with the base game, so feel free to try out the new WMR controls for yourself if you haven't already picked up the game!
Full Patch Notes:
- Throwing (fireballs and other objects) has been completely reworked for WMR. Gone are the days of fireballs shooting straight to the ground!
- Archery on WMR has been reworked to amplify your draw distance. It's now possible to fully draw back the bowstring without placing your controller out of view of the HMD.
- Locomotion and snap turning controls on WMR have been moved to the analog sticks.
- Added new tooltips to the locomotion portion of the tutorial explaining the new controls for WMR users.
Other Additions and Improvements
- Updated our version of Unity. Performance should be smoother overall.
- Tweaked some enemy attack animations to provide a better window to parry.
- Remade the staggered animation that plays when enemies are left vulnerable by blocks/parries.
- Added indicator messages when failing to correctly strike an enemy that will prompt you to swing faster/farther.
- Added an option to disable the new failed attack messages.
- Added a checkpoint in the starting zone after exiting the mine.
- Added a shop keeper to the Forbidden Mine shortly before the final boss.
- Increased the distance from your face at which apples will be consumed.
- Changed the particle effect for the Protection Orb to rotate in the direction of the Illusory Shield motion for each hand.
- Added rolling fog to the mine in the starting zone and the Forbidden Mine dungeon.
Windows Mixed Reality Support:
- Corrected a bug that would sometimes prevent the red borders from being displayed around your vision when low HP.
- Corrected a bug that would despawn the goblin by the first meteor shard if you managed to sneak up to him undetected.
- Corrected some faulty collision in the Forbidden Mine.
- Added an invisible wall by the first merchant in the Forbidden Mine where you could work your way out of the map.
Bug Fixes
That's all for today! We're very excited to finally have the game working fully on WMR headsets, and we hope you are too! If you've got any questions or feedback you'd like to share, as always, we invite you to join the game's discord to get involved in the conversation.
Happy adventuring, everyone!
