Hello, everyone! Today's patch focuses on improving the visuals of the game to be more in line with what we have in store for Chapter Two. We also tweaked some quality of life and combat stuff and fixed a few bugs. New visuals can be seen in the screenshots on the store page. Enjoy!
Full Patch Notes:
- Upgraded the textures of the melee goblin enemies.
- Upgraded the textures of goblin archer enemies.
- Upgraded the textures of the goblin mage enemies.
- Upgraded the textures of the Spider Queen boss.
- Melee goblins are no longer floating off the ground.
- Changed the lighting of the Forbidden Mine to create a more mystical, colorful atmosphere.
- Reduced the intensity of the ambient occlusion effect to be a bit more subtle.
- Enemies that are on fire will no longer have their burn damage reduced when ignited by a weaker fire source. Also, burn damage will never go below 1.
- Added a checkpoint after completing the first water puzzle in the The Forbidden Mine.
- Added an arrow count display on your bow hook when your bow is holstered behind your back.
- Added a few spider trash mobs around The Forbidden Mine.
- Adjusted the position/orientation of some enemies in The Forbidden Mine to provide more opportunities to be stealthy.
- Increased the range at which an inventory slot can be selected for some larger storable items.
- Set the game to automatically open as a maximized window as some people have found the game to run poorly when not maximized/having focus. This can be changed by holding ctrl when launching the game.
- Melee enemies no longer have invulnerability frames while dodging. Instead, they take severely reduced damage while performing the dodge animation.
- Striking an enemy's weapon while swinging your sword will now result in reduced damage upon striking an enemy. This is denoted by a crossed swords icon behind the damage notification.
- Tweaked the parry window for some of the melee goblin's attacks to be more lenient toward early parries.
- Increased the prices of weapons in the shop to be more in line with the amount of gold the player can earn throughout the first dungeon.
Additions and Improvements
- Fixed some missing collision behind the protection spell altar in The Forbidden Mine.
- Corrected a section of wall that was falsely marked as destructible shortly before the Spider Queen fight.
- Fixed a bug that would have the player occasionally sink into the ground slightly when taking damage.
- Fixed a bug that would let you target a kinetic object that you're climbing on.
- Added an invisible wall past the destructible wall near the first shop in The Forbidden Mine until the water has been completely drained.
Bug Fixes
That's everything for today's patch. As always, we'd like to invite you to join our discord if you'd like to share your thoughts and suggestions for the game or report any issues/bugs you may have.
Happy adventuring, everyone!
