Hey, everyone! Today's patch is another small one to address some minor quality of life issues and squash some small bugs. I want to give a special thanks to tormentor.x and Kaede for their help in identifying some of these issues.
• Fixed some late pop-in of geometry when returning to the main cavern of the cave dungeon.
• Fixed some faulty collision on the far side of the bridge near the broken elevator.
• Fixed some faulty collision in the life fruit room of the dungeon around the water.
• Fixed an issue where an arrow could hit your hand while selecting a magical discipline or interacting with your backpack and get stuck to your hand.
• Added some player boundaries around the broken elevator to prevent players from falling down and getting stuck.
• Fixed a bug that would sometimes cause the sound to briefly burst into loud static when returning to the main menu.
That's it for now, everyone! Happy adventuring!
