Version 0.24 Release Notes Tuesday June 19rd, 2018
Hello,
You can now throw your potions at monsters, a nice way to identify them safely.

Plus a new NPC - the Explorer - is available to identify your items in exchange for some money.

Game Improvement:
- All potions can now be equipped on the thrown slot, their effect applies and gets identified when they hit a monster.
- A new NPC - the Explorer - can identify your items in exchange for money. 50 gold for equipment, 30 gold for scrolls, 20 gold for potions.
- Walls of fire now trigger their effect as soon as you enter in contact with them, and they now also affect monsters.
- All monsters in the Bestiary now have their Ecology information filled up.
- You best score is now uploaded on a Steam Leaderboard.
Game Balance:
- NPC Explorer available on the 2nd floor of each dungeon, in a room with a Bed.
- Some Cave Crystals now appear in the Astral plane.
UI improvements:
- Informative Text to indicate the [Random Name Generator] button location on the character creation panel.
- Best score in the Leaderboard shown under your Highscores.
Fixed bugs:
- Many sprites placed on a bad layer (character over trees, stairs not visible, etc.).
- Potions and scrolls on the floor with a wrong sprite when reloading a saved game.
- Weight not refreshed when selling item.
- Achievement Dragon Slayer not registering.
- Achievement Mob Hunter not registering.
Thanks all for your interest, happy gaming and thanks for your support!