IT’S TIME FOR AN UPDATE!
You want match settings? Teleporters? Enhanced visual elements on levels? Refined music tracks!? YOU GOT 'EM!
Here's the short list:
- Added Match Settings menu
- Added optional teleporters to every map
- Added level specific feedback once game timer reaches 30 seconds
- Updated various music tracks with additional saxophone
- Updated Tutorial and Control Screen for clarification
- Good old fashioned bug fixes
Match Settings
We’ve added a ton of options and ways to modify the game! Great features like...
Game Mode Presets
- We’ve added pre-built game mode options for easy access, which you can further customize with tons of settings, such as...
Game Speed
- Now you can tailor the pace of the game to your preference! Choose between normal, slow or fast game speed!
Teleporters
- Push boomboxes into the teleporter to catch the competition off guard, or run through yourself to traverse the map quickly!
Invisible Territory
- This modifier makes it so the colors of the tiles fade over time! Spice up our default mode by adding some mystery to who’s tiles you’re destroying, or add in deathmatch scoring to take the focus off the arena!
Score Type
- You can also now change whether the score in a match is based off of tiles captured, kills, or crushes with the boombox!
Timers
- Boombox timer, match length, respawn time each have an option in match settings to adjust!
Boomboxes
- More than the timer option, you can also choose whether or not they turn into capture boxes, and how many boomboxes appear in the arena! Two not enough? Try ten!
Infinite Energy
- And not an ounce of responsibility!
Points to Win
- Two minute matches not your style? Change the game to a points to win setting to have standard deathmatch modes, or a variation on our default tile based mode!
Level Updates
Now on each level, when you’re playing a timer based game mode, each level will have a unique event to help ramp up the tension of those final moments!
Updated Tutorial and Control Screen
- Changed the “Rocket Punch” to “Stun Shot” to help clarify the intent of the ability.
- Changed “Popping and Dropping Tiles” to “Raising and Lowering Tiles” for clarity.
Bug Fixes
- Problem with the bubble making player invincible after attempted pop while bubbled
- Problem with players remaining stretched when hit while dashing
- Problem with players getting knocked out of the play space
- Problem with victory screen displaying in slomo
- A bunch of other inconsequential bugs not worth mentioning!