Hey!
A small balance patch is now live. Here are the changes:
- fixed a few fps issues and bugs
- lowered most of the enemy health and damage
- added a time-based multiplier to enemy exp reward
- lowered base health of all bosses by a big amount
- added a time-based multiplier to boss health and damage
- tweaked a last section of the game by a bit (no spoilers though)
Happy slashing!
onyon