Hi Guys and Gals!
Welcome to Ascending Madness. A game we are passionate about making and excited to have you experience soon!

The Idea behind Ascending Madness is to provide an extremely surreal and psychedelic adventure wrapped up in a fast and brutal shooter. We want to emphasize the use of not only skill and fast paced gameplay, but necessity of intelligent movement and weapon selection.
From now until the game’s release we will post an update here every month providing a glimpse into all of the new content we have added since last month.

As it currently stands Ascending Madness contains:
- 3 Campaign Levels, “Cave Trip”, “Abandoned Facility”, and “Combat Cruise”
- 6 Futuristic Weapons, including the “Pulverizer”, “Sniper Laser”, and “Flame Sword”
- 6 Different Monstrosities to Battle, like “Ms Potts”, “Demon Frog”, and the “Behemoth”
Our plan from now until our Early Access Launch in August is to add:
- A standalone Challenge Mode consisting of extra arenas separate from the campaign designed to be competed for High Scores against the community
- An Additional Campaign Level
- At least 1 more Weapon (there will be 8 total when done)
- A 'Rune' System that allows for modifying and upgrading your 'Battlecraft's' abilities allowing different strategies and play styles to emerge
We are looking forward to hearing your thoughts, opinions, and suggestions throughout our early access development in an attempt to make Ascending Madness an amazing and unique 2D shooter!
Thanks for reading and have a good one!
- The Team at Moxie Game Studio
