
The report has been dropped discretely with an little known reporter of a local paper. Whatever happens next, it is clear that the wheels of justice are now in motion. This had to come from someone within close ties to the Administration. Sometimes two words can be the most powerful staying power in politics - "No comment".

That's right folks, we've unleashed the powers of the Elites Interests upon the US Administration, as a player you now have to be a little more careful in your dealings with the Elites. Having too much or too little Elite Interests will now rock the Administration and may leave you with an untimely exit from the world stage.
It is now up to you, to best strike the balance and steer the domestic interests of the United States to enable a foreign policy victory over your Soviet foes.
Redefinitions
Here at the Mill we've taken feedback in the way we present information to you the players and we think in regards to the Fog of War and Passive abilities we've made a few changes in hopes it will be clearer what we are trying to convey within the game.
The Army Command now has a passive ability called 'MILITARY INTELLIGENCE' which allows the Command to Passively detect LAND/AIR commands in adjacent regions so long as the unit isn't REORGANIZING or WITHDRAWING. So as long as the unit is READY and/or ENGAGED, it will be able to provide military reconnaissance of neighboring regions.
Enemy units can be (a)UNDETECTED, (b)DETECTED or (c)IDENTIFIED and what that means for you:
- (a)UNDETECTED : Not visible in your Terminal
- (b)DETECTED : Represented by Diamond marker
- (c)IDENTIFIED : Visible Enemy Unit Icons will be display in your Terminal

Signing off,
THE DONALD and the Terminal Conflict team
CHANGELOG
GAME:
- Various Bug fixes
- Updated Typo Fixes
- Fixed an issue preventing Submarine Fleets from leaving the Arctic
- Fixed various issues with the Editor
- SAVE GAME FEATURE (Coming Soon)
Game Rules:
- Strike & Bombing Mission renamed to Fighter & Bomber Mission respectively
- Added Military Intelligence Ability to Army Command MILITARY INTELLIGENCE(Passive): Detects enemy LAND/AIR in adjacent regions when not REORGANIZING
- When a unit is ENGAGED, they are active in the region combating an enemy unit they will no longer become UNDETECTED
- Redefinition - Enemy units status from now on can be:
- (a)UNDETECTED : Not visible in your Terminal
- (b)DETECTED : Represented by Diamond marker
- (c)IDENTIFIED : Visible Enemy unit icons will display in Terminal
Decisions:
- DLC Policy Selection Decision 'Master Menu' should now always fire on turn 1, instead of on 2 and 3
- 'Duel of Fates' now grants 2 Finance, instead of taking two, for option 2
- Improve & make consistent older Narrative Decision descriptions

Scenarios:
- Scenario 1 overhaul (Coming Soon)
USA:
- USA Elites: The Special Council (Elite Interest Mismanagement)
- McCarthy is now activated along with Dulles during Olympus has Risen, to allow the usage of Red Scare for the USA

USSR:
- The USSR no longer gets access to Socialist Fraternity on Turn 1, and must unlock it as normal in CEAM (Central America)
