Update
Code
Updated the crouching system.
Added light switches inside the garage and the house, allowing you to control the lights manually. The lighting system is also controlled by triggers, which automatically turn the lights on or off when you leave a room.
When you turn off a light manually, it remains off until you turn it back on. The automatic mode then resumes.
LIGHTING
Added new engine variables to adjust Lumen resource usage. (Best performance is achieved with Lumen enabled.)
Restored Unreal Engine's default tone mapper and exposure settings, resulting in better visuals after some additional tweaking.
Replaced the Rect Lights inside the garage and the house with Point and Spot Lights, resulting in better performance and fewer FPS drops.
Materials & Textures
Updated the pickup shader to use an ID map workflow.
Effects and details are managed directly by the shader instead of by individual texture sets.
This results in better performance, a smaller game size, and improved visual detail and speed-up the creation workflow.
3D Meshes
Updated the dual-coil pickup mesh by adding copper wire inside it and fixing its scale, added fabric texture to the synthetic fabric tape surrounding the coils.
Items
Added the first Humbucker pickup.
Added the first Rail pickups.
Added a glowing pickup. (Other colors to follow)
Added new glowing strings items Blue and Green.
SHOWROOM
Added new instrument position presets: Perspective, Focus on Pickups, and Focus on Neck.
Added an option to hide the player infos (X) key
