Plangman v2.6.7 is now live!
- Fixed a bug where the Level 20 achievement would sometimes be triggered by beating Level 16.
- Added an arrow to the Level 1 tip that points to the dashes of the mystery word. Hopefully this will help new players, who sometimes don't initially notice the letters at the top of the screen.
- Lowered the intensity of the glow effect that appears when the Quality is set to High.
- Increased the radius of the bomb pickups to make them easier to collect. They're now the same size as the stars and keys.
- Revised a number of levels to make the game more challenging/interesting. This primarily involved adding more wrong letters (and opportunities to use them) and more enemies, plus making some of the shortcuts feel more clever.
- Made Level 23 slightly more forgiving by extending the "runway" where the jettisoned block needs to end up.
- Added a fraction to the completion percentage shown when you beat a level, to make it clear how many additional pickups, enemies, etc. you missed. For example: "50% (7/14) in 4:32". (Note that the mystery word is always counted as one item, no matter how many letters it contains.)
- Updated the pause UI to show the completion percentage. You can use this to track your progress while still playing a level, instead of only being able to see it after the level is complete.
- Updated one visual clue to make it slightly clearer.
- Moved the platforms closer together in the first Lost Level.
