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[Update 3] Pre-Alpha of the "new" Deadly Days!

Dear survivors,

there's something for all brave adventurers today. As you may have noticed, we've been working on a completely new version of "Deadly Days" for a long time.

We think the latest version (Pre-Alpha) is now playable, many new mechanics are included and filled with content. If you dare, switch to the "alpha" branch in the Steam Client.

We ask you to send us your ideas, suggestions and of course bug reports (in the comments or in Discord (https://discord.gg/4KCf5zt)). The game will have bugs, maybe even many. Also many graphics are still missing or old and the content is of course not complete. But we think that some of you might have some fun anyway!

Oh, one more important point: There is no tutorial yet! Therefore possibly a few hints. Otherwise if you have questions, we are there for you on Discord (https://discord.gg/4KCf5zt).

Here the hints:

- If you are on a mission, return to the base by HOLDING the green "Recall to truck" button on the truck
- You can loot the houses above which a treasure chest is displayed (just click on the front of the house, then a survivor will run there).
- There is a crate on every map, you can loot it by clicking on it (like houses).
- In the base you can see on the left side "Special Powers", which you can find in the game (red beam)
- In the base you can see the slots for your items at the bottom of the screen. These replace and extend the upgrades of the old version. Items can be found in the game (green ray)
- On the right side you can see your survivors. Click on one of them and you can assign new weapons to them if you have found any. But you have to repair the weapons first!

Just to be sure it is heard we'll repeat it: Please be aware it is Pre-Alpha, it will be buggy, it is not complete, but it should be fun!

UPDATE3 0.10.3a2 [05. October]

Another week, another patch. This time just minor changes, since we are working on the meta progression system. Here are the changes of version 0.10.3a2:
- Added feedback when abilites or special powers don't have enough energy to be used
- Added feedback when special power was activated
- Added highscore button to game over screen
- Improved UI in base so you can close the inventories when clicking somewhere in the base
- Changed text color on brown weapon comparison bubble
- Fixed a bug where you couldn't use abilites near the edge of the screen
- Fixed fire helmet item not working as intended
- Several small bug fixes

UPDATE2 0.10.3a [28. September]

We just released another update (v0.10.3a), now available on the"alpha" branch. Changelog:
- Added conquer missions (map with a large building where you can expect very good loot)
- Added some first events [example clean the base] (not final, especially graphics)
- Added reload sounds and visualization
- Changed special powers to be activated immediately now (you don't have to click on the screen again)
- Added cemetery to base
- Added new map border visualization (black foggy thing now)
- Alive survivors will be shown in victory screen
- Improved performance on final wave

UPDATE1 0.10.2a [24. September]

We just released a little update (v0.10.2a), now available on the"alpha" branch. Changelog:
- Added modifier system for mission cards (we'll add more content for that in the future)
- Added loot notifications
- Added display for required energy to special powers
- Added red timer when in night
- Some rebalancings of level up skills
- Rebalanced map sizes
- Some UI adjustments
- Fixed bug where game over wouldn't be detected correctly
- Fixed bug where characters could get stuck when returning to truck
- Fixed bug where run rating points would be way to high after several runs
- Fixed bug where scrap wouldn't be reset on new run
- Fixed bug where freeze strike could permanently freeze the zombies
- Some minor fixes

Let's go!

- Your Deadly Days Team

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 2798732 · pre_reboot branch

    Steam updated · First observed