Hello everyone!
First of all, thanks for visiting our store page. We are glad there's still interest and appreciation for retro style action games, which are making a big comeback on these last years!
Now, we'll address the unfortunate mistake we made on the pricing, which most of you have addressed on your feedback.
First of all: Since we just launched the game, we need to wait until end of the month (March 1) to be able to decrease the price on the US, EU and UK regions. That's the option Steam is giving us.
Needless to say, we agree that the game is overpriced on those regions. This is absolutely our fault, as rookie developers, we let steam automatically decide the prices for other countries, based on the original price on our country (Chile). In the end, that automatic conversion added too much. We'll fix it as soon as possible. In the meantime, you can add us to your wishlist so you can get notified when we finally can update the price!
As for the Finished Release price, we've also reconsidered it and edited the "Early Access" text to accommodate for that. One of our biggest expectations for releasing the game early on steam, was user feedback, so we're happy to accept it and evolve with it when needed.
Regarding future updates, I'll reproduce the answer we gave to @exile211 on a community post:
We can't work on LVL99 on a 100% regular schedule, as we need to maintain our regular non-game jobs in order to fund development. We also try to test the game as much as possible before making changes public, so we can only ask for your patience regarding the content updates. If possible, we'll aim for around 2-3 weeks for fixing/programming updates, but content will most likely take more time. Again, sorry for this, but the game WILL keep growing, and we'll make sure it ends up being a brutal experience!
Our priorities for updates are :
- Analog control support
- Resolution change support
- Steam Achievements
- Stage Map
- Local co-op
Finally, we want to highlight a cool gameplay/review by @Esty8nine, who defeated the first boss ( Spoilers I guess? ) and mentioned some very good points to consider for balancing the game. Once again, feedback is very valuable to us, since it's our first game and we have a lot to learn.
We want the game to be difficult though, and for what we've seen on people's gameplay videos, the feelings evoked are very similar to what we felt as kids when playing NES/SNES games. We believe frustration makes success taste sweeter, but of course we're willing to have some lenience and keep balancing the controls and design further. :)
Twitch video: Etsy8nine gameplay
This is already very long, so we'll leave it at this. Our next announcement should be more game-related, hopefully regarding some of the updates we mentioned.
Please leave your comments and check the community if you can!
We are really looking forward to improve and grow. Thanks for your help.
