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New update, balance and some reworks

This new changes are focused in making some weapons more flashed out and sometimes more powerfull, as well making them a little more interesting and fun to use.
Playing in extreme difficulty now seems a little more balanced around some specific places.
Shorting out some boring boss phases.
New game cover and header for the new steam library.

Detailed changes are as follows:

  • New Checkpoint added to fourth stage, it was only one before (hope this makes things less tiring in extreme difficulty).
  • Mini Aliens that appear in extreme difficulty, doesnt do damage anymore, but they push more on impact.
  • Life and energy UI are reduced in size for those who are playing for the first time.
  • There was a bug with lasers after level 3, specifically if playing with controller, that made lasers aim wrong. (fixed now).
  • In The stage "The Void", in the last part before the first checkpoint, laser ships dosnt come with shields anymore in the extreme difficulty. (Yeah yeah, it was unfair as ****).
  • Changed how ultima drone works, it spawns instantly regardless upgrade level, and it always shot coming from the ship.
  • * Ultima drone with lasers, is stronger now, follwing "secundary weapons laser" level, x4.
  • * Also, ultima drone witrh lasers, last 50 ticks longer (about 1 second).
  • Second boss, blackhole part, time reduced from 90 to 45 seconds.
  • Shotgun reworked (and buffed)
  • * Shotgun projectiles goes through the end of the screen, they dosnt disappear anymore.
  • * Fifth upgrade removed, now it increases projectile speed.
  • * Initial bullet spread radius reduced from 100 to 80, and -14 per level.
  • Third boss, where the head stay centered, life reduced from 200 to 80.