Update v.1.1
- Fixed bug where the wrong tank type was spawned
- Fixed bug where units would try to run through tanks
- Spelling error fixed
Update v.1.0
- Bug fixed: Units trying to run through tanks at certain circumstances.
- Bug fixed: Tank collision not working properly.
- First stable release
Other
The game has left early access since enough feedback has been collected and most issues and bugs have been fixed. There will still be updates, patches and improvements in the future and feedback is still appreciated!
Update v.0.55
Combat: Ai behaviour is now chosen randomly as follow:
DEFENSE_SKILL = Random.Range (0f, 1f);
ATTACK_SKILL = Random.Range (0f, 0.7f);
PATROL_SKILL= Random.Range (0f, 1f);
AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f);
The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills
In short: AI's behaviour is randomly chosen and less agressive than before.
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Main menu has been changed