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Hotfix 1.02 - Bugs & performance

-Fixed spawning of orb in cornfield on carnival in LMS
-Fixed players not receiving a percentage of darkness they acquired when they die in Escape (They get 25% of their total now when they die)
-Fixed issue where you would type in the phone in non english and the text would be broken, but the message would send correctly
-Fixed 'T' input binding not showing up in the tutorial or the key binding menu which basically made people stuck in the tutorial
-Fixed issue where the Health Boost perk for survivors would not properly grant them their health boost
-Fixed issue where your death screen would not show you the proper amount of darkness you will leave the match with
-Fixed ability for hunters to leave the hunter state while in the LMS gamemode effectively breaking LMS and halting the game
-Fixed issue where going from crouched to sprinting would have the wrong animation state and player speed
-Fixed invisible radar with the young scientist skin
-Fixed flickering of first person arms on young scientist skin
-Fixed issue where AI Grunts would drop darkness at an inconsistent rate
-Fixed some audio balancing issues
-Fixed Phone readability in high FOVs by changing the position to your screen based on your FOV value
-Added in ability to preview clothing items in the store before purchasing (just hover over them)
-Added in some network call optimizations for server performance (more to come)
-Added in some performance optimizations that should help framerates
-Removed a couple exploitable locations
-Possible fix for visual desync in LMS for the large purple sphere

Stuff we're still working on:
-GPU Optimizations
-Network optimizations - This one has high priority
-Loading into escape or lms with long load times can mess with your spawning
-Multiple orbs are appearing in LMS
Survivor/hunter balancing in end game of lms and escape

Some known issues that we'd like to get in another hotfix tonight:
-Multiple orbs spawning in LMS
-There is a rare possibility that you could spawn outside of the bunkers in the lobby.