Greetings Captains!
I have just deployed 0.8.2.16 (called the Achievements-And-Fixes-And-Bugs-Oh-My update). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements!
Steam Achievements
I have added the first batch of achievements into Undercrewed. There are some really fun and interesting achievements like finishing a level without adding shields to your spaceship. There will still be more achievements to come and I’m recording a bunch of stats that I will use in the future so you won’t lose any progress.

Developer Console
For a while there has been an extensive developer console in Undercrewed that allows you to edit almost anything on the fly (press ` to open it). I’ve put together a little guide to help people get the most out of it.
Undercrewed Developer Console Guide

Most substantial bugs:
- Captain_Richard bug: You can get 5+ people in a lobby when two people play on the same computer
- Hakimodo bug: When playing online its possible for the obj_elonsium_defender to get stuck
- Faces on the win/lose screen could sometimes be wrong colour
- Sound effect now plays when local players join the lobby
- Rare crash in networking when you get gameover
- Going back to the main menu sometimes (read: always) would forget what players were playing
- Loads of the new levels don't have the popup that says what their score is so far
- On the menu I now count number of crew rather than number of players, this was sometimes causing things to get out of align. (and some other bugs todo with this)
- Sine wave gun has bigger shots so they are easier to see
Features
- After a match there are new accomplishments that it will monitor and tell you who did the best
- Enemies are far less likely to pathfind under your ship
- Sounds alert / animation when the ship energy / hull is low
- Some more / better help on the first level
- Outline for things on your ship
- On main menu some particles when new player joins
- Very very minor improvements to how data is saved that might improve load times?
- New sounds for some rooms (those rooms might not even be available
- New / better information about how bots work on menu
- You now select if you want bots on or not from the main menu
- Made the first level a little shorter to speed things up a little
- When you pause with a gamepad the cursor is right over the main menu button so it looks like that is the default button
- Rail gun now uses energy
- If an enemy dies when off the screen warp them closer so the debris floats onto the screen
- Popup message when there are more than 5 people in a party
You can see a full list of all the changes on Trello: https://trello.com/b/pBixGPBN/undercrewed
Let me know if you have any problems (either with this update or anything else)
Lots of love
> David Strachan