Wow ! This is a incredibly exciting day for Unknightly !!
After months of developing and play-testing the game with our exclusive alpha-players we're finally ready to released to the public the single (by-far) biggest update Unknightly has received since it's inception.
Let's dive straight into it !
New Major Features
Two Completely New Village Levels
have been added providing a unique atmosphere and variety in level design, visuals, space layouts and they just straight out look fantastic!

Story and Objectives
now accompany every level in the game providing context and depth to game-play.

Remastered Versions of Dungeon Levels
expand them making them non-linear, changing guard layout and patrols, adding lighting and effects making them feel more vibrant and up to date.

New "Player Hub" Area
with it's own new "Mission Selection" experience.

Reworked Tutorial Experience
based on one of the new "Village" levels.

Realistic Audio Occlusion
based on Oculus' "Spatial Audio" system providing huge value to both game-play and immersion.

New Minor Features
- More Control Over Graphics with options including sharpness, shadows and multi-sampling.
- Custom Background Music per level replaced that single monotonous track.
Noteworthy Improvements and Fixes
- Noticeable Improvement in Graphical Fidelity and Overall Performance providing sharper image quality and a smoother gameplay experience.
- First Class Support for Index Controllers which were previously using defaults based off of the Vive wands, now has proper usage of the Index's grip and other controls.
- Official Support for Multiple VR Controllers for which the game has customized and been play-tested. The list includes: Valve Index, Oculus Rift (S), Oculus Quest, Vive Wands, and Windows MR !
- Other valuable improvements including dramatically reduced loading times, arrows attaching to wood surfaces, various major and minor bug fixes and much much more.
(!) NOTE: This update boasts significant changes to the entire structure of the game and as such all player progress will be lost.
What's Next for Unknightly ?
Unknightly's development will progress in closed alpha with patches and updates expected to drop every few weeks.
Once enough content has been assembled and play-tested by our community of volunteering alpha players an update will be released to the main game.
Subsequent patches to the main game should be much significantly lighter than this once and so will also become more frequent.
Content and Features Planned for the Near Future
- Stealth Score System which rates players at the end of each mission based on stealth gameplay performance.
- Dynamically Background Music to match the changing atmosphere as player travels between different zones within the same level.
- Remastered version of "Dungeons: Chapter III" which is not included in this update.
- New "Village: Chapter III" level in which the final part of the story plays out.
- Updating and Expanding Steam Achievements Integration (currently not functional).
- Non-lethal Take-outs to dispose of guards.
A Few Closing Words
First and foremost we owe a HUGE thank you to our fantastic community of alpha-players who've volunteered some of their time to playing though the new content, raising bugs, making suggestions and helping us focus on making Unknightly the best it can be.
Honestly, we could not have done it without you guys, and we hope to see you all accompany us as we step ever closer to maturing Unknightly to it's fullest potential.
Lastly, I hope everyone out there enjoys this update.
Hopefully you think we've done a good job with it and please don't hesitate to drop a comment or bug report on the forums if needed - would love to hear from you all !
