Hi All,
Firstly, sincere apologies to anyone who played the game last night only to discover that commuters wouldn't use turnstiles. For a 2 to 3 hour period when alpha 89 was active, the turnstile configuration script had a glitch preventing them from being configured.
I rolled back to alpha 88 over night, and have now fixed that oversight in Alpha 90.
Alpha 90 also adds a message on the home page warning about the impending campaign/sandbox reset. One Tuesday 18th Jun at around 6 pm GMT+1 the update that day will delete all your save files.
Unfortunately this will be necessary now and then throughout Early Access as I fix bugs or add new features that either require news tarts to take effect are or are incompatible with current saves.
Here are the changes in this build in full:
-fixed bugged turnstile configure script
-train sound on load is quieter
-chewing and drinking is quieter
-cannot now move objects while in thermal imaging mode (caused bug selling all billboards and vents)
-addressed possible crash selling billboards
-addressed selling newspaper billboard possbily corrupting commerce data
-updated tool tip in procurement tree to say "Available in next zone" for tech that is gated that station. Replaced "Advance station to proceed" which was less clear.
-in home page menu, credits on right of screen stay in correct place when starting sandbox mode
-fixed several rare possible crashes placing or moving objects where heat variable was not set
-prevented possible crash rotating view while deploying staff
-prevented possible crash when placing objects that highlight floor on rare occasions
-lowered tech gate level for staff first aid, now available earlier
Thanks again for your patience and understanding during Early Access.
