Happy New Year!
I'm happy to welcome Oculus Rift users to MerperVR!
While this was technically possible before given the OpenVR support ( which still holds true for other headsets ) this release adds Oculus-specific UI to match the touch controllers and positions UI in a way that's easier to use on a seated experience.
Note that given that this is a manipulation-centric experience, you will still need to have touch controllers. Take a look:
For everyone else, I tweaked the laser pointers a bit and the way the grip button moves the UI.
Enjoy!
F
