1.1.09 out
Small update today: - You can now switch drives when loading files - You can now adjust the opacity of the models while manipulating. Enjoy

Developer posts and news about this game.

Small update today: - You can now switch drives when loading files - You can now adjust the opacity of the models while manipulating. Enjoy

Minor push today that updates SteamVR libs and changes the way the syncrhronization happens with the compositor hoping that will fix the black screen on the headset issue some people are seeing. Please let me know using the forums.

Hello Everyone! Thanks to all of you who reported some issues on the forums. This small update includes: - Update to the latest SteamVR - Update build environment - Fixes to the way the compositor pipeline works, which should fix the issues some of you were reporting after some o

This is something I've been meaning to do for a while, but I finally got a WindowsMR headset to test with. Enjoy! F

Hello Everyone! Little big release... Bug Fixes: - SAVE button will now work again for models that had a rig coming in. This has been reported in the forums, so thank you for all of you who found that. - SAVE will now default to the FBX default, which is FBX binary. The usual sus

Hello Everyone, This update has enough in to be considered the first minor version increase. Here's what's new: Selection Improvements: - fixed an issue that made manipulation with Oculus hard - laser pointer now indicates the position of manipulation - you can now select between

Hello Everyone, This update has enough in to be considered the first minor version increase. Here's what's new: Selection Improvements: - fixed an issue that made manipulation with Oculus hard - laser pointer now indicates the position of manipulation - you can now select between

Hi Everyone, For some of you who may already own a 3DRudder, you may have noticed this has actually been supported for a few versions now. If you don't know what that is, take a look here: When I designed MerperVR, I focused on a room-scale experience because that felt the most n

Hi Everyone, For some of you who may already own a 3DRudder, you may have noticed this has actually been supported for a few versions now. If you don't know what that is, take a look here: When I designed MerperVR, I focused on a room-scale experience because that felt the most n

Making NVIDIA cards more stable

Making NVIDIA cards more stable

Hi All, This patch fixes an issue with Ambient Oclusion on NVIDIA cards. Thanks, F

Hi All, This patch fixes an issue with Ambient Oclusion on NVIDIA cards. Thanks, F

Hi All, This update has two things: There's an exposure slider next to the environment select spheres. It also add a speculative fix for an notebooks with both a discrete GPU and an integrated one to force the discrete one in an attempt to fix an issue reported in the forums. Tha

Hi All, This update has two things: There's an exposure slider next to the environment select spheres. It also add a speculative fix for an notebooks with both a discrete GPU and an integrated one to force the discrete one in an attempt to fix an issue reported in the forums. Tha

This patch should fix an issue reported in the forums with model loading from a specific source. Thanks, F

This patch should fix an issue reported in the forums with model loading from a specific source. Thanks, F

Happy New Year! I'm happy to welcome Oculus Rift users to MerperVR! While this was technically possible before given the OpenVR support ( which still holds true for other headsets ) this release adds Oculus-specific UI to match the touch controllers and positions UI in a way that

Happy New Year! I'm happy to welcome Oculus Rift users to MerperVR! While this was technically possible before given the OpenVR support ( which still holds true for other headsets ) this release adds Oculus-specific UI to match the touch controllers and positions UI in a way that

Hello Everyone, This version brings the semi-transparent material that lets you see through your models to find their skeletons in line with the main PBR renderer. It also integrates better with the overall Steam platform, not just SteamVR / OpenVR - this means your screenshots w