I will be straight the point. I've waiting to get to an event to show Fatal Velocity off for since the first week of development. To be at an event where hundreds, no... thousands of people can see the game is incredibly awesome. I love getting their honest opinions of the game face to face, seeing the excitement or enthusiasm they had on their faces as they played the game. The best part of it all though? The problems that I thought were problems, were of no concern to the playtester.
We spent about the first hour dusting ourselves off, getting into the groove of approaching people cold, but after a while - it simply came naturally. Getting people excited to be Spider-Man with Goku powers in a Smash Bros Environment, adding the discovery of pickups that help amp up their capabilities added to our confidence to really seek out as many people as possible. In fact, we had to ask a few people who had been playing for quite some time to come back because we needed to free up a computer to get new players in, there was a small line forming!
This is the second day and we've given out hundreds of cards, received over a hundred subscribers to our mailing list and the requests for the testing builds keep coming in. Honestly, the response exceeds what I expected to hear back. I thought people would enjoy it, but not actually stick around to such a point where parents had to drag their kids/teens off. It's awesome, I can't thank the playtesting community enough. They're the ones who have helped me make the game what it is today. So if anyone from the playtest sessions is reading this, you have my sincerest thanks.
