Developer postOriginal post (opens in a new tab)

Update #11

Hi everyone, weekend is the time for update.
So here it is.

  • Pause menu fixed on online.
  • Fixed second stage boss name
  • Duplicate mirror nerfed from -10% to -20% damage.
  • Shatter mirror nerfed from -5% to -15% damage.
  • Bouncy mirror nerfed from -5% to -15% damage.
  • Soda nerfed, removed the Shoot Speed bonus.
  • Pills nerfed from +25% to +15% shoot speed.
  • Shuriken pack damage increased from 3 to 5.
  • EarlyBullet fixed a bug where upgrading the item when reloading would cause the base damage of the weapon to decrease.
  • Added an arrow showing the xp collector position.
  • Improved the spectate camera movement.
  • Sunheart, Thorn Ivy, Starfall, Boomerang and Little Moon have their upgrade lines changed and max level set to 10.
  • Two new upgrade options Paper Cut and Arsenal.
  • Fixed pause menu not working on online.
  • Can now join games via steam overlay and invites.
  • Fixed a bug where reroll would, sometimes, stop movement on online.
  • Fixed a bug where leveling multiple levels, would unpause during the choosing options
  • Immovable Dagger nerfed from 2 to 5 enemies per stack and max from 1000 to 100 stacks
  • Fixed a player disconnecting causing the game to interpret as the player being alive.
  • Fixed some items still working after a player left the game, on online.
  • New upgrade on the upgrade tree.
  • Upgrade Tree values changed
  • Weapons prices changed.
  • Fixed Explosive step effect crashing on some AMD graphic cards.

I am planning on launching a "prelude" version of the game, for marketing purposes, later this month.
So my plan is to have a stable version, with everything working and balanced.
Still need to work on the balancing part.
I think for this week I will integrate Elite Enemies on the game, and better balance on the secon level.
After that I think the game will be ready for an early version.

Thanks everyone for the feedback and support.