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Update #9

Hi everyone, another update.

Patch notes:

  • Weapon damage changed to White from Red.
  • Boomerang damage color changed for better visibility.
  • Lightning Step damage color changed for better visibility.
  • Healing now shows a damage text.
  • Decreased damage number size.
  • Critical damage "!" text removed.
  • Critical damage now has a size animation.
  • Fixed a bug where the Damage Text was persisting when the game was paused.
  • Fixed a bug where the Pause Menu would not be clickable after showing the settings.
  • Fixed a bug where some Skeleton Heads had a larger hit box.
  • Player Hit box decrease, to normalize between the multiple skins.
  • Crossbow Skeleton projectile speed decreased by 25%.
  • Crossbow Skeleton projectile trail color changed for a better visibility.
  • Added a Skin selection screen, it's a placeholder for now since I am still testing some features.
  • Added the characteristic "running away" animation to the Experience Points.

Some more Quality of Life changes on the damage text, also a skin selection screen, as of now, those are just Skins, I am testing giving each of the characters a unique active ability.

Also I will focus on some content, like more stages, enemies, bosses and items.

As always,
Thanks for the support.