
Hello travelers!
Below are the patch notes for hotfix 0.5.06!
For more information on planned features coming in future patches, check out the Holomento Roadmap!

Game Difficulty Modes
Casual Difficulty
- Money and Resources are NOT dropped on death.
- Enemies tend to be weaker.
Normal Difficulty
- Money and Resources dropped on death.
- Enemies are varied.
Hard Difficulty
- Money and Resources dropped on death.
- Enemies are more difficult.
- Rolling uses stamina.

Rat King Changes and Bug Fixes
- Increased Rat King base health
- Updated Rat King movement to prevent clipping inside cliffs and rocks
- Fixed a bug where the Rat King wouldn't perform his noxious breath attack correctly
- Decreased overall time between Rat King attacks
- Updated pathfinding for Rat King waterfall attack
Combat Changes and Bug Fixes
- Updated enemy healthbars so they don't appear to have 0 health while still alive
- Added cooldown for multi-hitting melee damage on bosses and enemies
- Added animation for enemy healthbars when enemies die
- Added animation for health being chipped away on enemy and boss healthbars
Rolling and Dodging Changes and Bug Fixes
- Travelers can now dodge through enemies and won't get stuck on their hitboxes
- Increased dodge animation speed while aiming
- Fixed a bug where sometimes dodging out of attacks would make you dodge awkwardly in-place.
- Improved overall dodging feel and speed while in combat
- Travelers can now dodge/roll out of being staggered/knocked back
Miscellaneous
- Fixed a bug where Bone Traps weren't despawned when traveling to different areas
- Fixed a bug where Dungeon Keys weren't despawned when traveling between different floors
- Fixed a bug where spawned items weren't despawne when traveling between different floors and areas
- Fixed the texture for spawning in desert rats
- Added new skull indicators for enemy difficulty (levels 1-5)
Discord | Roadmap | Report Bugs
