
All work and no play makes VOID a dull boy…
All work and no play makes VOID a dull boy…
All work and no play makes….
…Hey there guys and gals,
another weekly update is here, and boy, it’s a biggie. Hope you guys had a productive week because weekend is here, and it’s time to
have some fun 😊 Here’s what we’ve been up to these past few days:
Technical Issues
- Fixed bug with beam not damaging multiple enemies
- Fixed statistics and hub screen missing audio
- Reduced run-time memory usage and allocation
Balancing Issues
- Balanced and changed turret enemy AI and visuals (purple, yellow, orange galaxies)
- Balanced green galaxy enemy
- Improved bomb and turret range visuals
- Improved enemy performance
More of “Wait, that was broken?” Fixes
- Improved green galaxy scenes for enemy collision
- Improved purple galaxy enemy visual effects
- Improved visual effects performance
- Improved UI performance
- Improved pooling performance and memory
- Improved green galaxy visual effects
Hope you guys have a great weekend.