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Update 1.5.0 - New Maps and 3v3-centric Gameplay

Intro

This update hones in on what makes the game fun - intimate, strategic, quick paced action.

Throughout the many matches that the community and I myself have played, it's generally agreed upon that 3v3 matches are the most fun. Games tend to be fast paced and it's easy to coordinate with teammates. In 4v4+ matches, the map tends to get overloaded with turrets, barricades, buildings, etc., causing lag and frustration as matches tend to stalemate and last 50+ minutes.

Update 1.5.0 limits matches to 3v3 and brings you maps oriented for the 3v3 experience.

New Map - The Veil

Hanging platforms, a vertical playstyle, and aggressive turrets inside of the wall set this map apart from any map that has been in the game.

New Map - Water Treatment

This map features a "Tri-Wall" that lacks a timer. Players decide when they want to attack, be it through entry point A, B, or C.

Reworked Map - Oasis

Oasis has been shrunk down significantly, catering towards the new 3v3 playstyle. It's aesthetics have been revamped and the map feels much more like a map, as opposed to a random assortment of rocks.

Changelog

  • Two brand new maps
  • Reworked "Oasis" map
  • Oriented the game towards 3v3 (squads, lobbies, etc.)
  • Better looking environments overall
  • Added self destruct for turrets and missile defenses
  • Reduced overheal cap from 200 to 140
  • Can now place healing stations anywhere, but limited to 2
  • Reduced shovel draw time
  • Reduced health of turret from 200/400/600 to 200/300/400
  • Fixed camera sway not working!
  • Misc bug fixes