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Patch 1.4.1 - Game-changing tweaks, balances, QoL, and lots of bug fixes

Changelog:

  • The wall can now be opened without the enemy team knowing
  • Added absolute structure height limit of 40 meters
  • Can no longer place stairs if the the ceiling it's on is only supported by one structure
  • Turrets can no longer see through smoke
  • Bullets do twice as much damage to rod locks now
  • Increased sniper rifle damage from 80 to 90
  • Sniper rifle critical hit now does 180 damage (from 120)
  • Made semi-auto shotgun weaker at longer ranges
  • Sub-terrain breacher now starts off as a construction pile
  • Increased sub-terrain breacher's construction and reload costs
  • Can no longer control the STB when the wall is closed
  • Players can now only own 1 STB
  • STB no longer damages anything above your starting foundations
  • Reduced strafe run speed by 25%
  • Changed STB to tier 4
  • Added item names that flash under hotbar to help new players
  • Increased digging speed by 25% and decreased the time it takes to equip your shovel
  • Nerfed M39 recoil
  • Nerfed sniper rifle recoil
  • Reduced cooldown of damaged biomass/crystal generator from 60 seconds to 30 seconds
  • Increased snap radius for electricity spikes and electricity tower
  • Fixed generators still generating when on fire
  • Fixed in-game Steam glitchiness
  • Fixed silencer showing up in the 8x scope
  • Fixed defense relay not starting out at max tier at your main base
  • Made the tutorial easier to complete (you do more damage now)
  • Fixed interactable, but disabled items tooltip not showing
  • Fixed being able to dig under the wall in Sequoia
  • Fixed STB screen indicator sticking to screen
  • Fixed spikes and c4 floating in the air
  • Fixed wire gun damage indicators
  • Fixed some items allowing you to aim and slowing movement (like the wrench...)