Last night I went ahead and went through a lot of the feedback from the last couple of days and decided to take on as much as I could.
- Addressed issue where items were spawning at level zero.
- Crouching and slow walk no longer reduce movement to zero. This also means negative status effects cannot reduce your movement below a specific threshold.
- Warehouse vending area had geometry adjustments for improve player movement and navigation
- Warehouse vending area has its ambush trigger slightly adjusted.
- Steam VR should no longer activate when the game is started up.
- Vending machine buttons no longer allow you to purchase health, AP or ammo when you are already full.
- The starter pistol has had its rate of fire slightly adjusted.
- Slightly increased the number of places you might locate a grenade launcher in the early sections of The Dark Base.
- grammar / spelling "category not Catigory"
- grammar / spelling "once activated"
- An issue where channeling fast travel nodes sometimes randomly cancels has been addressed. (Hopefully, if this is still happening let me know)
- Active icons for Boosters and Special abilities now display count down numbers to make it easier to see when its on cool down.
- Special action Eagle Eye has had its potency increased to 50% accuracy. (Was 25%)
- Special actions Berserkers Rage, Eagle Eye and Runners High have had the length of their effect increased to 30 seconds. (Was 10 seconds)
- You can no longer unequip Boosters or special actions when it is on cooldown.
I will be looking to get more fixes and changes in place this week so stay tuned for more. And thank you everyone for buying and playing the game! This is so awesome!
Make sure to watch my steemit blog for more detail on the development of the game! https://steemit.com/created/revulsion
