10 new booster and special abilities as well as other fixes and changes to the game!
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General fixes and changes.
- It is now impossible to swap out gear, boosters and specials when your booster or special actions are on cooldown. (Was a Huge exploit - fixed)
-Booster and special actions now display a small message to the bottom right of the screen on use.
- Blueprints are no longer consumed on crafted.
- It is now impossible to hold multiple of the same blueprint.
- Water no longer gets you stuck in crouching mode.
- New functionality is in place for impact effects on magical and metal character types.
- Orbital Strike ability has been greatly improved. Action can be used more effectively indoors.
- Status effects now display an icon to indicate a buff or a debuff
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New Booster abilities added. (Can all be obtained from power node battle loot boxes and medical cases)
- Aegis Recovery
Slowly regenerates health, slows movement and increases defense.
- Transmutation
Converts armor to health with no negative side effects.
- Vampirism
Drains health from target enemies in front of you.
- Super Buff
Boosts health and max health significantly. (Decreases atk power)
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New special abilities added. (Can all be obtained from power node battle loot boxes)
- Damage Reflection
Reflects damage to enemies that are nearby.
- Roller Bomb
These rolling time bombs pack a punch.
- Bullwark Shield
Places a defensive wall that protects you from enemy fire.
- Dark Seed
Instantly trade places with target enemy. Enemy becomes living bomb.
- Gun Turret
A Stationary gun turret to fight with you for a short time.
- Recall
Mark a location to teleport back to on use or on death.
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Known Issues for the next update, I plan to get this update out asap
- seethers impossible to shoot.
- transmutation is under powered.
- blueprints need to increase crafting cost based on level.
- credits hud indicator is cut off.
- wharehouse changed to Warehouse vending (lol)
