Many bug fixes tweaks and changes!
- Seether Eyes are nolonger inpossible to damage.
- transmutation cool down length decreased while potency increased.
- Credits hud indicator should not be cut off anymore.
- "Wherehouse" changed to Warehouse vending. (lol)
- Blueprint crafting cost is now based on player level.
- Total number of blueprints in the game is displayed in the inventory menu.
- Fixed an issue where the crafting menu thought you can increase quality above Legendary.
- Booster and Special ability cool downs no longer prevent you from swapping gear and weapons.
- Special ability turret no longer damages player.
- Demon Lord totem collision has been fixed.
- Stone Giant Shield Weapon and Helm collision.
- Health bars on giants shield weapon and helmet now display correctly.
- Upgrading item quality cost has been increased.
All new design to how blueprints work. (lots of community suggestions on this one)
- Obtaining duplicates of the same crafting blueprint will level the blueprint up.
This means that when you use this blueprint to craft its item the item will automatically be a higher quality item. The more of the same blueprint you find the higher level that blueprint will become. If you find 4 of the same blueprint the blueprint will create the legendary variation of that item.
As it stands right you now you will only be able to find duplicate blueprints by going into new game plus. But once episode 2 is in place I will have duplicates hidden in various secrets all around.
Known issues
- Demon lord run animation still needs to be reworked
- Special ability turret appears to instantly die if placed near a kill trigger.
- Special ability turret appears to activate and open doors even when they are super far away.
- Switching weapons while aiming down sight allows you to have wrong zoom amount for each weapon.
- Vampire might need a bit more punch.
