https://youtu.be/PS8_ndI8TpE
I am going to have to make a video and talk about this more in depth soon. But below is a list of potential things I may be working on provided I can maintain momentum as far as sales continues. None of the stuff in the below list is set in stone. And the only way I will be able to further work on these things is if the game continues to sell well enough to fund the project further.
If sales decline too much I will only be able to maintain the current game and resolve bugs or smaller functionality while I figure out what I can do next. I would really like to continue working on Revulsion for a bit longer and eventually create a sequel. But this is highly dependent on how things play out.
I am going to be trying to get more people to check the game out. Streamers and youtubers. If you enjoy the game and would like to see the following things added in a free DLC patch for Revulsion then getting the game out to more people would greatly help! Any suggestions to help promote Revulsion would be great.
The bar for success is very low. even just being able to sell 10 copies a week would be enough. So any little bit does help!
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- Character attribute system
Character attribute system that allows you to spend points to upgrade base stats however you want. Increasing max health, movement, damage and accuracy and many other things as you see fit.
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- A new character class, Depraved
Depraved starts off with lowest base stats but has the most attribute points.
Item quality is now durability on all gear and weapons.
Death degrades gear.
A new mechanic that allows you to replenish durability.
starting weapon is old rusty pistol. (The worst weapon in the game)
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- New open world levels
The open world levels will not be new missions but rather slightly larger interconnected levels that flow almost exactly like a Dark Souls style game. You will have a semi linear path but it will allow you to explore and branch out as you get to higher levels. These levels will become the backbone of the game where you will search them to unlock missions and challenges.
Ancient Abyss (lv.1-10 Neutral)
Ground Zero (lv.10-20 Neutral)
Haunted Fortress (lv.20-30 Neutral)
Hell's Watch (lv.30-40 Fire)
Lost Base (lv.40-50 Ice)
Dark Caverns (lv.50-60 Poison)
Cavernous Depths (lv.60-70 Neutral)
Artifact Containment (lv.70-80 Lightning)
Deaths Reach (lv.80-90 Lightning)
The Mirror's Gaze (lv.90-110 Fire)
Monsters that spawn within these levels will likely be resistant to the element that the level has. Going into Hell's Watch with all fire damage based weapons would be a huge mistake.
Each level has areas designated for specific level ranges. 1-100
Explore semi open ended levels to unlock missions, challenges.
Mission rewords include Key cards and artifacts which allow you to open doors you were unable to open before in the open world. Some Doors wont open unless you do X floors on the infinite dungeon as well, Some doors require power node battles.
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- Additional random gen content
More random gen Dark base tiles. (More verity in the current random gen content.)
One new Random gen tile set. (Deaths Reach theme, Hell Tower infinite dungeon.)
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- New weapon, armor and special types
To be determined.
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- At least one new boss battle.
To be Determined.
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I will likely update this list as I move forward. Any and all feedback is welcome!
