https://steemit.com/gaming/@thecastle/revulsion-patch-notes-12-29-2017
I just put up a new build with the following changes and bug fixes.
- An issue where repairing leg armor resulted in the loss of the item has been addressed.
- The next weapon and previous weapon keys now properly loop continuously. Previously, if you kept pressing Next weapon you would reach the grenade launcher and the key would stop working at that point. But now it will go back to the pistol and continue upward from there again.
- The action point system has been modified. The cost of using all items has been pegged to the players level. This means that the tooltips will correctly display the proper amount but it also means that the cost of using the item no longer goes down as you level up. This means that severely under leveled boosters and special items dramatically lose potency but still cost the same to use.
- Orbital Strike
AP cost has been slightly increased.
- Time Lapse
AP cost has been slightly increased.
- Berserkers Rage
AP cost has been doubled.
Status effect duration has been reduced to 20 seconds. (Was 30)
- Eagle Eye
AP cost has been doubled.
Status effect duration has been reduced to 20 seconds. (Was 30)
- Runners High
AP cost has been doubled.
Status effect duration has been reduced to 20 seconds. (Was 30)
- The player hud has been reworked so that it properly supports resolutions as low as 800x600. The hud should no longer clip off the edges of the screen. 640x480 is the lowest possible resolution but it causes some issues at the moment.
