Cards at start of new game no longer annoyingly unaligned with grid.
Magnet slots now grab from tabletop->outputs->slots, in that order.
Cards you're dragging count as 'on the tabletop' for that priority :)
When a card decays at the exact moment it reaches a greedy slot, it no longer causes a confusing info popup.
Teeny border on elements in situation.
Fixes for some obscure save state problems
- News and updates
- Cultist Simulator
- v2022.3.n.1 NEWMOON
Source: Steam Community (opens in a new tab)
