After several months of silence on our end, we’re finally at a point we can announce some news for the game.
It’s been a crazy few months since PAX AUS 2017 and we’ve been hard at work building the contents of the game to a point of release. Speaking to a number of people at PAX last year gave us great insight into what our community were after and what would be feasible in the time we had before sending it live.
What’s Changed?
Early-Access was going to be a big opportunity for external testing and feedback, however we knew that this would come at the cost of variety and depth of content at the time of release. Pushing the game live with 10 unpolished levels was never going to be received well, particularly when the capacity to deliver compelling updates regularly was going to be severely limited. The game needed a lot of work. Following a series of internal discussions, our view turned towards bringing a full release, and foregoing our proposed Early-Access period.
The name was a sore point, though it took several sessions to come up with “Chromalocity”, the name didn’t mean a lot to our playerbase, nor did it give us much opportunity to build a greater following. After all, who really understood the name was derived from mixing “Chroma” with “Velocity”? With several more sessions a name came together and we’re pleased to announce that the name of the game to be released is “Nova Flow”.
What’s Next?
We’re more optimistic than ever in producing a solid game, and more news will follow in the next couple of days (for real this time!) and we know that people will be stoked with what we have to show off.
Be sure to follow our social media tags: Twitter, Facebook, and Youtube for more regular updates, GIFs and videos as we get closer to launch for “Nova Flow” and post any questions you may have in the comments section below or on our social media as we’d love to hear from you!