Hello, exorcists.
We begin the new decade deep in our technologies - are we possessed by daemons to complete our tasks? We cannot say. Perhaps an exorcist will be knocking on our doors soon...
D̷̡̍̋̚e̵̪̣̪͑͂͘ṽ̸̫̝̤̏͠ȩ̶͍͛̆l̶̻͈̱̹̈́̑͝o̴̼̊p̸̛̓̉͘ͅm̵̰͇̼̔̎͗͊e̸̹̱͑ņ̸̣̻̏̒́́ṭ̴̞̤̊͗̈́̔ͅ
Much of the game's story arc has been completed, and the cases are all undergoing a polish round. Soon you will discover the mysteries of Ein Soph... unless, of course, you fall under possession yourself. Luckily, the technology has been updated in order to allow you to save and load cases across the game, with large improvements to the user interface so that there is more of a focus on the mystery solving. Along with new animations and 3D production on the final case, the Church's completion draws ever closer... Of course, we have also done the ritual exorcism to rid of as many bugs as possible.
This is a very work-in-progress example of the means in which your accusations will be articulated, after a suspect questions you about your accusation.

Practice your skills, exorcist. We do not want any false truths...
If you are curious as to how the game looks, you may find that we presented this game at a local event called DemoNight. (Which looks suspiciously like "Demon"... uh, "ight".) You may view the recording here, on the digital sphere of Twitch.

If this has assured your confidence in The Church, you will be able to play the first ever public demo of the game at PAX East 2020. Please make sure you come by to solve the murders... or else, who will?
If not, we shall connect in the digital sphere of Discord or Twitter. Or if you prefer electronic correspondence, via newsletter.
Praise,
Inquisitor Victoria and the Church of Kitfox
