03/05/2018 - [Early Access Build] - 0.53 EA
New Features
- Fixed bug in Temple map that would display incorrect textures on front of Temple wall
- Added new task: CircleTrack
- Rebuilding all lighting assets
- "Warm-up" section renamed "Sandbox"
- Added "return to lobby" button on Weapons Selection screen to escape the infinite "last screen" loop some users fell into
- Added CircleTrack Leaderboard
- Weapon Choice now persists across Aim Lab sessions
- Added option to toggle weapon muzzle flash FX on/off (Graphics)
- Added option to toggle shell casing FX on/off (Graphics)
- Added option to toggle Player Damage FX (Graphics). This is the red camera damage and screenshake when missing a target.
Bug Fixes
- Fixed bug in Temple map that would display incorrect textures on front of Temple wall
- Fixed movement pattern algorithm for StrafeShot and StrafeTrack targets. Targets will no longer get "stuck", or make that annoying glitchy pattern where it jitters in place.
- Fixed bug that would cause weapon model to disappear in StrafeTrack mode
- Fixed bug that would prevent user from setting max frame rate to 300
- Fixed bug in Spidershot Warmup that would sometimes cause target orbs to fail to spawn
